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Kreuzberg Depot

   
Info:
CLASS: Unknown
GRAVITY: Partial
DOCKING: Yes
AMENITIES: Limited
POPULATION: Unknown

Where there €™s junk, there are the Junkers. They €™ve been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.
Anyone who deals with Junkers knows they live by a strict code; if you’re not a Junker, you’re not part of the family. A Junker will double-cross you without a second thought, and they’re fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there’s no love lost between the two groups.
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their “no questions asked” policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure — a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.
Owner: Junkers 
Shortname: Junkers

System: New Berlin 
Territory: RHEINLAND

   

Base Stock: Shields & Thrusters

Commodity  Shields & Thrusters  Weapons & Mines  Ships & Engines  Bribes


 

Shield 

Class 

Price 

 Cargo Pod (Blue)  1  60 Cr.
 Cargo Pod (Grey)  1  60 Cr.
 Heavy Power Modulator  2  1600 Cr.
 Rampart L. Molecular Shield  1  2000 Cr.
 Palisade L. Molecular Shield  5  29840 Cr.
 Barrier L. Molecular Shield  9  481920 Cr.
 Sconce H. Molecular Shield  3  7900 Cr.
 Bulwark H. Molecular Shield  7  107100 Cr.
 Cargo Pod (Green)  1  60 Cr.
 Cargo Pod (White)  1  60 Cr.
 Adv. Rampart L. Molecular Shield  2  3440 Cr.
 Adv. Palisade L. Molecular Shield  6  57180 Cr.
 Adv. Barrier L. Molecular Shield  10  578300 Cr.
 Adv. Sconce H. Molecular Shield  4  16020 Cr.
 Adv. Bulwark H. Molecular Shield  8  236760 Cr.
 Cargo Pod (Yellow)  1  60 Cr.
 Unlawful Freelance Operative  1  2000 Cr.
 Sconce L. Molecular Shield  3  7320 Cr.
 Bulwark L. Molecular Shield  7  99160 Cr.
 Rampart H. Molecular Shield  1  2160 Cr.
 Palisade H. Molecular Shield  5  32220 Cr.
 Barrier H. Molecular Shield  9  520480 Cr.
 Cargo Pod (Red)  1  60 Cr.
 Light Power Modulator  2  800 Cr.
 Adv. Sconce L. Molecular Shield  4  14840 Cr.
 Adv. Bulwark L. Molecular Shield  8  219220 Cr.
 Adv. Rampart H. Molecular Shield  2  3720 Cr.
 Adv. Palisade H. Molecular Shield  6  61760 Cr.
 Adv. Barrier H. Molecular Shield  10  624560 Cr.
     

Thruster 

Price 

 Standard Thruster   4000 Cr.
 Deluxe Thruster   8000 Cr.
 Heavy Thruster   16000 Cr.
 Advanced Thruster   32000 Cr.

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